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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassRepresentationActorManageme-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPreActorSpawn
(
const FMassActorSpawnRequestHandle& SpawnRequestHandle, |
Method that will be bound to a delegate called before the spawning of an actor to let the requester prepare it | MassRepresentationActorManagement.h | |
virtual void OnPreActorSpawn
(
const FMassActorSpawnRequestHandle& SpawnRequestHandle, |
MassRepresentationActorManagement.h |
OnPreActorSpawn(const FMassActorSpawnRequestHandle &, FConstStructView, TSharedRef< FMassEntityManager >)
Description
Method that will be bound to a delegate called before the spawning of an actor to let the requester prepare it
| Name | OnPreActorSpawn |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationActorManagement.h |
| Include Path | #include "MassRepresentationActorManagement.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationActorManagement.cpp |
virtual void OnPreActorSpawn
(
const FMassActorSpawnRequestHandle & SpawnRequestHandle,
FConstStructView SpawnRequest,
TSharedRef < FMassEntityManager > EntityManager
) const
Parameters
| Name | Remarks |
|---|---|
| SpawnRequestHandle | the handle of the spawn request that is about to spawn |
| SpawnRequest | of the actor that is about to spawn |
| EntityManager | to use to retrieve the mass agent fragments |
OnPreActorSpawn(const FMassActorSpawnRequestHandle &, FConstStructView, FMassEntityManager *)
| Name | OnPreActorSpawn |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationActorManagement.h |
| Include Path | #include "MassRepresentationActorManagement.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationActorManagement.cpp |
virtual void OnPreActorSpawn
(
const FMassActorSpawnRequestHandle & SpawnRequestHandle,
FConstStructView SpawnRequest,
FMassEntityManager * EntityManager
) const