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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassRepresentationActorManageme-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMassActorSpawnRequestAction OnPostActorSpawn
(
const FMassActorSpawnRequestHandle& SpawnRequestHandle, |
Method that will be bound to a delegate used post-spawn to notify and let the requester configure the actor | MassRepresentationActorManagement.h | |
virtual EMassActorSpawnRequestAction OnPostActorSpawn
(
const FMassActorSpawnRequestHandle& SpawnRequestHandle, |
MassRepresentationActorManagement.h |
OnPostActorSpawn(const FMassActorSpawnRequestHandle &, FConstStructView, TSharedRef< FMassEntityManager >)
Description
Method that will be bound to a delegate used post-spawn to notify and let the requester configure the actor
| Name | OnPostActorSpawn |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationActorManagement.h |
| Include Path | #include "MassRepresentationActorManagement.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationActorManagement.cpp |
virtual EMassActorSpawnRequestAction OnPostActorSpawn
(
const FMassActorSpawnRequestHandle & SpawnRequestHandle,
FConstStructView SpawnRequest,
TSharedRef < FMassEntityManager > EntityManager
) const
The action to take on the spawn request, either keep it there or remove it.
Parameters
| Name | Remarks |
|---|---|
| SpawnRequestHandle | the handle of the spawn request that was just spawned |
| SpawnRequest | of the actor that just spawned |
| EntityManager | to use to retrieve the mass agent fragments |
OnPostActorSpawn(const FMassActorSpawnRequestHandle &, FConstStructView, FMassEntityManager *)
| Name | OnPostActorSpawn |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationActorManagement.h |
| Include Path | #include "MassRepresentationActorManagement.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationActorManagement.cpp |
virtual EMassActorSpawnRequestAction OnPostActorSpawn
(
const FMassActorSpawnRequestHandle & SpawnRequestHandle,
FConstStructView SpawnRequest,
FMassEntityManager * EntityManager
) const