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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassInstancedStaticMeshComponen-
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassInstancedStaticMeshComponent.h |
| Include | #include "MassInstancedStaticMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassInstancedStaticMeshComponent.cpp |
void AddInstancesWithIds
&40;
TConstArrayView< int32 > InstanceIds,
TConstArrayView< FTransform > InstanceTransforms,
int32 InNumCustomDataFloats,
TConstArrayView< float > CustomFloatData,
bool bWorldSpace,
TArray< int32 > &42; OutAddedIndices
&41;
Remarks
Add multiple instances to this component. The newly added instances are associated with Ids as indicated by InstanceIds.
Parameters
| Name | Description |
|---|---|
| bWorldSpace | determines whether input transforms are in world-space (true) or local-space (false) |
| OutAddedIndices | if provided will be appended with indices of newly created instances |