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API > API/Plugins > API/Plugins/MassRepresentation
| Name | UMassDistanceLODProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassDistanceLODProcessor.h |
| Include Path | #include "MassDistanceLODProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UMassDistanceLODProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassDistanceLODProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassDistanceLODProcessor() |
MassDistanceLODProcessor.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForceOffLOD
(
bool bForce |
Forces Off LOD on all calculation | MassDistanceLODProcessor.h |
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Configure the owned FMassEntityQuery instances to express processor's requirements | MassDistanceLODProcessor.h | |
virtual void Execute
(
FMassEntityManager& EntityManager, |
Execution method for this processor | MassDistanceLODProcessor.h |