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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/FMassVisualizationLODParameters
Syntax
UPROPERTY (EditAnywhere, Category="Mass|LOD", Meta=(ClampMin="0.0", UIMin="0.0"), Config)
float DistanceToFrustumHysteresis
Remarks
Once visible how much further than DistanceToFrustum does the entities need to be before being cull again Once an entity is visible how far away from frustum does it need to get to lose "visible" state. Expressed in Unreal Units and is added to DistanceToFrustum to arrive at the final value to be used for testing.