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API > API/Plugins > API/Plugins/MassRepresentation
| Name | FMassRepresentationUpdateParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
| Include Path | #include "MassRepresentationProcessor.h" |
Syntax
USTRUCT ()
struct FMassRepresentationUpdateParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTestCollisionAvailibilityForActorVisualization | bool | Controls whether UpdateRepresentation run will ask the RepresentationSubsystem whether the relevant world collision has been already loaded while considering switching an entity to a actor-level representation. | MassRepresentationProcessor.h |
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