Navigation
API > API/Plugins > API/Plugins/MassRepresentation
Inheritance Hierarchy
- FMassFragment
- FMassRepresentationFragment
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
| Include | #include "MassRepresentationFragments.h" |
Syntax
USTRUCT&40;&41;
struct FMassRepresentationFragment : public FMassFragment
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassActorSpawnRequestHandle | ActorSpawnRequestHandle | ||
| EMassRepresentationType | CurrentRepresentation | ||
| int16 | HighResTemplateActorIndex | ||
| int16 | LowResTemplateActorIndex | ||
| float | PrevLODSignificance | Value scaling from 0 to 3, 0 highest LOD we support and 3 being completely off LOD | |
| EMassRepresentationType | PrevRepresentation | ||
| FTransform | PrevTransform | ||
| int16 | StaticMeshDescIndex |