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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/FMassInstancedStaticMeshInfo
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include | #include "MassRepresentationTypes.h" |
template<typename InCustomDataType>
void AddBatchedCustomData
&40;
InCustomDataType InCustomData,
const float LODSignificance,
const float PrevLODSignificance,
int32 NumFloatsToPad
&41;
Remarks
Adds the specified struct reinterpreted as custom floats to our custom data. Individual members of the specified struct should always fit into a float. When adding any custom data, the custom data must be added for every instance.