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API > API/Plugins > API/Plugins/MassReplication
Inheritance Hierarchy
- IClientBubbleHandlerInterface
- TClientBubbleHandlerBase
- FMassCrowdClientBubbleHandler
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleHandler.h |
| Include | #include "MassClientBubbleHandler.h" |
Syntax
class IClientBubbleHandlerInterface
Remarks
Interface for the bubble handler classes. All the outside interaction with the FastArray logic should be done via the Handler interface or derived classes where possible. These virtual functions are either only called once each per frame on the client for a few struct instances or called at startup / shutdown.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void | InitializeForWorld
(
UWorld& InWorld |
||
| void | PostReplicatedAdd
(
const TArrayView< int32 > AddedIndices, |
||
| void | PostReplicatedChange
(
const TArrayView< int32 > ChangedIndices, |
||
| void | PreReplicatedRemove
(
const TArrayView< int32 > RemovedIndices, |
These functions are processed internally by TClientBubbleHandlerBase | |
| void | Reset () |
||
| void | SetClientHandle
(
FMassClientHandle InClientHandle |
||
| void | Tick
(
float DeltaTime |
||
| void |