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API > API/Plugins > API/Plugins/MassReplication
Inheritance Hierarchy
- FSimpleIndexedHandleBase
- FIndexedHandleBase
- FMassClientHandle
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h |
| Include | #include "MassReplicationTypes.h" |
Syntax
USTRUCT&40;&41;
struct FMassClientHandle : public FIndexedHandleBase
Remarks
Handle of each Client on the server. A Client is defined as a player controller with a non nullptr parent NetConnection.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMassClientHandle
(
int32 InIndex, |