Navigation
API > API/Plugins > API/Plugins/MassReplication
Agent handle per client, these will be at TArray indices of the Client handles indicies (used as a free list array)
| Name | FMassReplicatedAgentFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h |
| Include Path | #include "MassReplicationFragments.h" |
Syntax
USTRUCT ()
struct FMassReplicatedAgentFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassReplicatedAgentFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AgentData | FMassReplicatedAgentData | MassReplicationFragments.h |