Navigation
API > API/Plugins > API/Plugins/MassReplication
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AInfo
- AMassClientBubbleInfoBase
- AMassCrowdClientBubbleInfo
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleInfoBase.h |
| Include | #include "MassClientBubbleInfoBase.h" |
Syntax
UCLASS&40;&41;
class AMassClientBubbleInfoBase : public AInfo
Remarks
The info actor base class that provides the actual replication
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDelegateHandle | OnPostWorldInitDelegateHandle | ||
| TArray< FMassClientBubbleSerializerBase * > | Serializers |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AMassClientBubbleInfoBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeForWorld
(
UWorld& World |
Called either on PostWorldInit() or PostInitProperties() | |
| void | SetClientHandle
(
FMassClientHandle InClientHandle |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Overridable native event for when play begins for this actor. | |
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level | |
| void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |