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API > API/Plugins > API/Plugins/MassNavigation
| Name | FDebugContext |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/MassNavigationDebug.h |
| Include Path | #include "MassNavigationDebug.h" |
Syntax
struct FDebugContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugContext
(
const FMassExecutionContext& Context, |
MassNavigationDebug.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Category | const FLogCategoryBase & | MassNavigationDebug.h | ||
| Entity | const FMassEntityHandle | MassNavigationDebug.h | ||
| EntityIndex | const int32 | EntityIndex is index in current chunk | MassNavigationDebug.h | |
| FallbackLogOwner | const UObject * | If entity has no debug owner set, use this instead. Usually the mass processor | MassNavigationDebug.h | |
| LogContext | const Mass::Debug::FLoggingContext | MassNavigationDebug.h | ||
| World | const UWorld * | MassNavigationDebug.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UObject * GetLogOwner() |
MassNavigationDebug.h | ||
bool ShouldLogEntity
(
FColor* OutEntityColor |
MassNavigationDebug.h |