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API > API/Runtime > API/Runtime/MassEntity
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|
| Name |
FLoggingContext |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassDebugLogging.h |
| Include Path |
#include "MassDebugLogging.h" |
Syntax
struct FLoggingContext
Constructors
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bLogEverythingWhenRecording |
const bool |
If true, ShouldLogEntity will return true when the visual logger is recording If false, ShouldLogEntity will rely only on the MassDebugger |
MassDebugLogging.h |
|
| DebugFragmentsView |
const TConstArrayView< FMassDebugLogFragment > |
|
MassDebugLogging.h |
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| EntityListView |
const TConstArrayView< FMassEntityHandle > |
|
MassDebugLogging.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
const UObject * GetLogOwner
(
int32 EntityIndex,
const UObject* FallbackOwner
) const
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MassDebugLogging.h |
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bool ShouldLogEntity
(
int32 EntityIndex,
FColor* OutEntityColor
) const
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MassDebugLogging.h |
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