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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/FMassVisualizationChunkFragment
References
| Module | MassLOD |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODFragments.h |
| Include | #include "MassLODFragments.h" |
bool ShouldUpdateVisualization&40;&41; const
Remarks
Representation type of all currently visible entities are always updated But as an optimization, we use a frequency check on the not visible one. true if we should update the representation type for this chunk