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API > API/Plugins > API/Plugins/MassGameplayEditor > API/Plugins/MassGameplayEditor/UMassActorEditorSubsystem
- USubsystem::Initialize()
- UMassActorEditorSubsystem::Initialize()
References
| Module | MassGameplayEditor |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayEditor/Public/MassActorEditorSubsystem.h |
| Include | #include "MassActorEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayEditor/Private/MassActorEditorSubsystem.cpp |
virtual void Initialize
&40;
FSubsystemCollectionBase & Collection
&41;
Remarks
Implement this for initialization of instances of the system