Navigation
API > API/Plugins > API/Plugins/MassGameplayDebug
Inheritance Hierarchy
- FTableRowBase
- FAgentDebugVisualization
References
Module | MassGameplayDebug |
Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassGameplayDebugTypes.h |
Include | #include "MassGameplayDebugTypes.h" |
Syntax
USTRUCT ()
struct FAgentDebugVisualization : public FTableRowBase
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UMaterialInterface > | MaterialOverride | |
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TObjectPtr< UStaticMesh > | Mesh | |
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uint32 | VisualFarCullDistance | Far cull distance to override default value for that agent type |
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uint32 | VisualNearCullDistance | Near cull distance to override default value for that agent type |
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EMassEntityDebugShape | WireShape | If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger |