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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FTableRowBase
- FAgentDebugVisualization
- FAttributeMetaData
- FInstancedActorsClassSettingsBase
- FInstancedActorsClassSettings
- FInstancedActorsSettings
- FMirrorTableRow
- FSimDebugDataRow
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
Include | #include "Engine/DataTable.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FTableRowBase
Remarks
Base class for all table row structs to inherit from.
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | OnDataTableChanged
(
const UDataTable* InDataTable, |
Can be overridden by subclasses; Called on every row when the owning data table is modified Allows for custom fix-ups, parsing, etc for user changes This will be called in addition to OnPostDataImport when importing |
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void | OnPostDataImport
(
const UDataTable* InDataTable, |
Can be overridden by subclasses; Called whenever the owning data table is imported or re-imported. |