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Processor for completing MassEQSSubsystem Requests sent from UMassEnvQueryGenerator_MassEntityHandles
| Name | UMassEnvQueryGeneratorProcessor_MassEntityHandles |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassEQS/Public/Processors/MassEnvQueryGeneratorProcessor_MassEntityHandles.h |
| Include Path | #include "Processors/MassEnvQueryGeneratorProcessor_MassEntityHandles.h" |
Syntax
UCLASS (Meta=(DisplayName="Mass Entity Handles Generator Processor"))
class UMassEnvQueryGeneratorProcessor_MassEntityHandles : public UMassEnvQueryProcessorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassEnvQueryProcessorBase → UMassEnvQueryGeneratorProcessor_MassEntityHandles
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassEnvQueryGeneratorProcessor_MassEntityHandles() |
Processors/MassEnvQueryGeneratorProcessor_MassEntityHandles.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Processors/MassEnvQueryGeneratorProcessor_MassEntityHandles.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
Processors/MassEnvQueryGeneratorProcessor_MassEntityHandles.h |