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API > API/Plugins > API/Plugins/MassEQS
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UMassEQSBlueprintLibrary
References
| Module | MassEQS |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassEQS/Public/MassEQSBlueprintLibrary.h |
| Include | #include "MassEQSBlueprintLibrary.h" |
Syntax
UCLASS ()
class UMassEQSBlueprintLibrary : public UBlueprintFunctionLibrary
Remarks
Function library for interfacing with EntityInfo inside blueprints.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMassEQSBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ContainsEntity
(
const TArray< FMassEnvQueryEntityInfoBlueprintWrapper >& EntityList, |
Custom array-contains function, as the Blueprint version did not seem to work. | |
| bool | EntityComparison
(
const FMassEnvQueryEntityInfoBlueprintWrapper& A, |
Custom comparison function, as the Blueprint Equals did not seem to work. | |
| FString | EntityToString
(
const FMassEnvQueryEntityInfoBlueprintWrapper& EntityInfo |
Utils. | |
| FVector | GetCachedEntityPosition
(
const FMassEnvQueryEntityInfoBlueprintWrapper& EntityInfo |
||
| FVector | GetCurrentEntityPosition
(
const AActor* Owner, |
||
| TArray< FMassEnvQueryEntityInfoBlueprintWrapper > | GetEnviromentQueryResultAsEntityInfo
(
const UEnvQueryInstanceBlueprintWrapper* QueryInstance |
Outputs an array filled with resulting EntityInfos. | |
| void | SendSignalToEntity
(
const AActor* Owner, |
Commands. |