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EnvQueryType representing a MassEntity. Additionally stores a Cached Transform of the Entity at the time of acquisition, in order to use in the implemented UEnvQueryItemType_VectorBase functions.
| Name | UEnvQueryItemType_MassEntityHandle |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassEQS/Public/Items/EnvQueryItemType_MassEntityHandle.h |
| Include Path | #include "Items/EnvQueryItemType_MassEntityHandle.h" |
Syntax
UCLASS (Meta=(DisplayName="Mass Entity Handles Item Type"), MinimalAPI)
class UEnvQueryItemType_MassEntityHandle : public UEnvQueryItemType_VectorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEnvQueryItemType → UEnvQueryItemType_VectorBase → UEnvQueryItemType_MassEntityHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEnvQueryItemType_MassEntityHandle() |
Items/EnvQueryItemType_MassEntityHandle.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FValueType | FMassEnvQueryEntityInfo | Items/EnvQueryItemType_MassEntityHandle.h |
Functions
Public
Overridden from UEnvQueryItemType_VectorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector GetItemLocation
(
const uint8* RawData |
Items/EnvQueryItemType_MassEntityHandle.h | ||
virtual FRotator GetItemRotation
(
const uint8* RawData |
Items/EnvQueryItemType_MassEntityHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FMassEnvQueryEntityInfo & GetValue
(
const uint8* RawData |
Items/EnvQueryItemType_MassEntityHandle.h | ||
static void SetValue
(
uint8* RawData, |
Items/EnvQueryItemType_MassEntityHandle.h |