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Contents of EnvQueryItemType_MassEntityHandle
| Name | FMassEnvQueryEntityInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassEQS/Public/MassEQSTypes.h |
| Include Path | #include "MassEQSTypes.h" |
Syntax
USTRUCT ()
struct FMassEnvQueryEntityInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassEQSTypes.h | |||
FMassEnvQueryEntityInfo
(
int32 Index, |
MassEQSTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedTransform | FTransform | Cached Transform from time of acquisition allows EnvQueryItemType_MassEntityHandle to implement UEnvQueryItemType_VectorBase | MassEQSTypes.h | |
| EntityHandle | FMassEntityHandle | MassEQSTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMassEnvQueryEntityInfo& Other |
MassEQSTypes.h |
See Also
- EnvQueryItemType_MassEntityHandle