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Wrapper for Blueprints to be able to parse MassEntityInfo to use functions defined in UMassEQSBlueprintLibrary
| Name | FMassEnvQueryEntityInfoBlueprintWrapper |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassEQS/Public/MassEQSBlueprintLibrary.h |
| Include Path | #include "MassEQSBlueprintLibrary.h" |
Syntax
USTRUCT (Blueprintable, BlueprintType , Meta=(DisplayName="Mass Entity Info"))
struct FMassEnvQueryEntityInfoBlueprintWrapper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassEQSBlueprintLibrary.h | |||
FMassEnvQueryEntityInfoBlueprintWrapper
(
FMassEnvQueryEntityInfo InEntityInfo |
MassEQSBlueprintLibrary.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityInfo | FMassEnvQueryEntityInfo | MassEQSBlueprintLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetCachedEntityPosition() |
MassEQSBlueprintLibrary.h | ||
FMassEntityHandle GetEntityHandle() |
MassEQSBlueprintLibrary.h | ||
const FMassEnvQueryEntityInfo & GetEntityInfo() |
MassEQSBlueprintLibrary.h | ||
void SetEntityHandle
(
FMassEntityHandle Handle |
MassEQSBlueprintLibrary.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMassEnvQueryEntityInfoBlueprintWrapper& Other |
MassEQSBlueprintLibrary.h |