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| Name | FMassCrowdClaimWaitSlotTask |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/Tasks/MassCrowdClaimWaitSlotTask.h |
| Include Path | #include "Tasks/MassCrowdClaimWaitSlotTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="Crowd Claim Wait Slot"))
struct FMassCrowdClaimWaitSlotTask : public FMassStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FMassStateTreeTaskBase → FMassCrowdClaimWaitSlotTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassCrowdClaimWaitSlotTask() |
Tasks/MassCrowdClaimWaitSlotTask.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FMassCrowdClaimWaitSlotTaskInstanceData | Tasks/MassCrowdClaimWaitSlotTask.h |
Functions
Public
Protected
Overridden from FMassStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDependencies
(
UE::MassBehavior::FStateTreeDependencyBuilder& Builder |
Tasks/MassCrowdClaimWaitSlotTask.h |
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Tasks/MassCrowdClaimWaitSlotTask.h | ||
virtual void ExitState
(
FStateTreeExecutionContext& Context, |
Tasks/MassCrowdClaimWaitSlotTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UStruct * GetInstanceDataType() |
Tasks/MassCrowdClaimWaitSlotTask.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Tasks/MassCrowdClaimWaitSlotTask.h |