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Fast array item for efficient agent replication. Remember to make this dirty if any FReplicatedCrowdAgent member variables are modified
| Name | FCrowdFastArrayItem |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdReplicatedAgent.h |
| Include Path | #include "MassCrowdReplicatedAgent.h" |
Syntax
USTRUCT ()
struct FCrowdFastArrayItem : public FMassFastArrayItemBase
Inheritance Hierarchy
- FFastArraySerializerItem → FMassFastArrayItemBase → FCrowdFastArrayItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassCrowdReplicatedAgent.h | |||
FCrowdFastArrayItem
(
const FReplicatedCrowdAgent& InAgent, |
MassCrowdReplicatedAgent.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FReplicatedAgentType | FReplicatedCrowdAgent | This typedef is required to be provided in FMassFastArrayItemBase derived classes (with the associated FReplicatedAgentBase derived class) | MassCrowdReplicatedAgent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Agent | FReplicatedCrowdAgent | MassCrowdReplicatedAgent.h |