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API > API/Plugins > API/Plugins/MassReplication
| Name | FReplicatedAgentBase |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTypes.h |
| Include Path | #include "MassReplicationTypes.h" |
Syntax
USTRUCT ()
struct FReplicatedAgentBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassReplicationTypes.h | |||
FReplicatedAgentBase
(
FMassNetworkID InNetID, |
MassReplicationTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NetID | FMassNetworkID | MassReplicationTypes.h | ||
| TemplateID | FMassEntityTemplateID | MassReplicationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassNetworkID GetNetID() |
MassReplicationTypes.h | ||
FMassEntityTemplateID GetTemplateID() |
MassReplicationTypes.h | ||
void SetNetID
(
FMassNetworkID InNetID |
MassReplicationTypes.h | ||
void SetTemplateID
(
FMassEntityTemplateID InTemplateID |
MassReplicationTypes.h |