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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAgentRadiusFragment | |||
| FMassInt16Real | Float encoded in int16, 1cm accuracy. | ||
| FMassInt16Real10 | Float encoded in int16, 10cm accuracy. | ||
| FMassInt16Vector | Vector encoded in int16, 1cm accuracy. | ||
| FMassInt16Vector2D | Vector2D encoded in int16, 1cm accuracy. | ||
| FMassNetworkID | |||
| FMassSnorm8Vector | Vector which components are in range [-1..1], encoded in signed bytes. | ||
| FMassSnorm8Vector2D | Vector2D which components are in range [-1..1], encoded in signed bytes. | ||
| FMassUnorm8Real | Real in range [0..1], encoded in signed bytes. | ||
| FObjectWrapperFragment | This is a common type for all the wrappers pointing at UObjects used to copy data from them or set data based on Mass simulation.. | ||
| FTransformFragment | |||
| IMassCommonModule | The public interface to this module. | ||
| UMassGameplaySettings |
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | UE::RandomSequence::FibocciHash
(
const int32 SeqIndex |
||
| float | UE::RandomSequence::FRand
(
const int32 SeqIndex |
Helper function to return random float. | |
| float | UE::RandomSequence::FRandRange
(
const int32 SeqIndex, |
Helper function to return random int in specified range. | |
| int32 | UE::RandomSequence::RandHelper
(
const int32 SeqIndex, |
Helper function to return random int on specified range. | |
| int32 | UE::RandomSequence::RandRange
(
const int32 SeqIndex, |
Helper function to return random int in specified range. |
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FName | Avoidance | Public name, available to the world. | |
| const FName | Behavior | Public name, available to the world. | |
| const FName | Movement | Public name, available to the world. | |
| const FName | SyncWorldToMass | Public name, available to the world. | |
| const FName | Tasks | Public name, available to the world. | |
| const FName | UpdateWorldFromMass |