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Classes
| Type | Name | Description | |
|---|---|---|---|
| FMassActorFragment | Fragment to save the actor pointer of a mass entity if it exist | ||
| FMassActorManager | |||
| FMassActorSpawnRequest | Base class for all spawn request | ||
| FMassActorSpawnRequestHandle | Handle for an actor spawning request. | ||
| FMassAgentInitializationQueue | |||
| IMassActorPoolableInterface | |||
| IMassActorsModule | The public interface to this module. | ||
| UMassActorPoolableInterface | |||
| UMassActorSpawnerSubsystem | A subsystem managing spawning of actors for all mass subsystems | ||
| UMassActorSubsystem | A subsystem managing communication between Actors and Mass | ||
| UMassAgentCapsuleCollisionSyncTrait | The trait initializes the entity with actor capsule component's radius. | ||
| UMassAgentComponent | There are two primary use cases for this component: | ||
| UMassAgentFeetLocationSyncTrait | |||
| UMassAgentMovementSyncTrait | |||
| UMassAgentOrientationSyncTrait | |||
| UMassAgentSubsystem | A subsystem managing communication between Actors and Mass | ||
| UMassAgentSyncTrait |
Typedefs
| Name | Description |
|---|---|
| FMassActorPostSpawnDelegate | |
| FMassActorPreSpawnDelegate | |
| FMassAgentComponentDelegate | |
| FMassEntityHandleManager_ActorSpawnRequest | Managing class of spawning requests handles. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EAgentComponentState | |||
| EMassActorSpawnRequestAction | |||
| ESpawnRequestStatus |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | UE::MassActor::AddEntityTagToActor
(
const AActor& Actor |
Finds the entity associated with Actor and adds TagType to it, | |
| bool | UE::MassActor::RemoveEntityTagFromActor
(
const AActor& Actor |
Finds the entity associated with Actor and remove TagType from its composition |