Navigation
API > API/Plugins > API/Plugins/MassActors > API/Plugins/MassActors/UMassAgentComponent
References
| Module | MassActors |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentComponent.h |
| Include | #include "MassAgentComponent.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Private/MassAgentComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Mass&41;
void Enable&40;&41;
Remarks
Registers the component with the owner effectively turning it on. Calling it multiple times won't break anything