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Processor to stop and uninitialize StateTrees on entities.
| Name | UMassStateTreeFragmentDestructor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeProcessors.h |
| Include Path | #include "MassStateTreeProcessors.h" |
Syntax
UCLASS (MinimalAPI)
class UMassStateTreeFragmentDestructor : public UMassObserverProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassStateTreeFragmentDestructor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassStateTreeFragmentDestructor() |
MassStateTreeProcessors.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassStateTreeProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassStateTreeProcessors.h | ||
virtual void InitializeInternal
(
UObject& Owner, |
MassStateTreeProcessors.h |