Navigation
API > API/Plugins > API/Plugins/MassAIBehavior
Processor to maintain a list of LookAt targets in a spatial query structure in the subsystem
| Name | UMassLookAtTargetGridProcessor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtProcessors.h |
| Include Path | #include "MassLookAtProcessors.h" |
Syntax
UCLASS (MinimalAPI)
class UMassLookAtTargetGridProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassLookAtTargetGridProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassLookAtTargetGridProcessor() |
MassLookAtProcessors.h |
Functions
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassLookAtProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassLookAtProcessors.h |