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Base struct for all Mass StateTree Conditions.
| Name | FMassStateTreeConditionBase |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeTypes.h |
| Include Path | #include "MassStateTreeTypes.h" |
Syntax
USTRUCT (Meta=(Hidden, DisplayName="Mass Condition Base"))
struct FMassStateTreeConditionBase : public FStateTreeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FMassStateTreeConditionBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDependencies
(
UE::MassBehavior::FStateTreeDependencyBuilder& Builder |
Appends this condition's Mass dependencies to the given Builder. | MassStateTreeTypes.h |