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API > API/Plugins > API/Plugins/MassAIBehavior
| Name | FMassLookAtTrajectoryFragment |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtFragments.h |
| Include Path | #include "MassLookAtFragments.h" |
Syntax
USTRUCT ()
struct FMassLookAtTrajectoryFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassLookAtTrajectoryFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassLookAtTrajectoryFragment() |
MassLookAtFragments.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxPoints | uint8 | MassLookAtFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMoveReverse | bool | MassLookAtFragments.h | ||
| LaneHandle | FZoneGraphLaneHandle | Lane handle the trajectory was build for. | MassLookAtFragments.h | |
| NumPoints | uint8 | Number of points on path. | MassLookAtFragments.h | |
| Points | TStaticArray< FMassLookAtTrajectoryPoint, MaxPoints > | Path points | MassLookAtFragments.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddPoint
(
const FVector Position, |
MassLookAtFragments.h | ||
FVector GetPointAtDistanceExtrapolated
(
const float DistanceAlongPath |
MassLookAtFragments.h | ||
void Reset() |
MassLookAtFragments.h |