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API > API/Plugins > API/Plugins/MassAIBehavior
| Name | FMassLookAtRequestHandle |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtSubsystem.h |
| Include Path | #include "MassLookAtSubsystem.h" |
Syntax
USTRUCT (BlueprintType )
struct FMassLookAtRequestHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassLookAtSubsystem.h | |||
FMassLookAtRequestHandle
(
const FMassEntityHandle& Request, |
MassLookAtSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTargetEntityOwnedByRequest | bool | Indicates if the target entity was created for the request and must be destroyed when deleting the request (e.g. CreateLookAtPositionRequest) | MassLookAtSubsystem.h | |
| Request | FMassEntityHandle | MassLookAtSubsystem.h | ||
| Target | FMassEntityHandle | MassLookAtSubsystem.h |