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API > API/Plugins > API/Plugins/MassAIBehavior
| Name | FMassComponentHitEvaluator |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Evaluators/MassComponentHitEvaluator.h |
| Include Path | #include "Evaluators/MassComponentHitEvaluator.h" |
Syntax
USTRUCT (Meta=(DisplayName="Mass ComponentHit Eval"))
struct FMassComponentHitEvaluator : public FMassStateTreeEvaluatorBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeEvaluatorBase → FMassStateTreeEvaluatorBase → FMassComponentHitEvaluator
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FMassComponentHitEvaluatorInstanceData | Evaluators/MassComponentHitEvaluator.h |
Functions
Protected
Overridden from FMassStateTreeEvaluatorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDependencies
(
UE::MassBehavior::FStateTreeDependencyBuilder& Builder |
Appends this evaluator's Mass dependencies to the given Builder. | Evaluators/MassComponentHitEvaluator.h |
Overridden from FStateTreeEvaluatorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Tick
(
FStateTreeExecutionContext& Context, |
Evaluators/MassComponentHitEvaluator.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UStruct * GetInstanceDataType() |
Evaluators/MassComponentHitEvaluator.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Evaluators/MassComponentHitEvaluator.h |