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The detail customization of a geometry cache based model. The model it customizes needs to be derived from UMLDeformerGeomCacheModel. It will automatically insert some error when the geom cache doesn't match the animation sequence etc. If your model inherits from a UMLDeformerGeomCacheModel then you can also inherit your model detail customization from this FMLDeformerGeomCacheModelDetails class.
| Name | FMLDeformerGeomCacheModelDetails |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheModelDetails.h |
| Include Path | #include "MLDeformerGeomCacheModelDetails.h" |
Syntax
class FMLDeformerGeomCacheModelDetails : public UE::MLDeformer::FMLDeformerModelDetails
Implements Interfaces
Derived Classes
Functions
Public
Overridden from FMLDeformerModelDetails
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddTrainingInputAnims() |
Add the property that shows the input animations. | MLDeformerGeomCacheModelDetails.h | |
virtual bool UpdateMemberPointers
(
const TArray< TWeakObjectPtr< UObject > >& Objects |
Update the class member pointers, which includes the pointer to the model, and its editor model. | MLDeformerGeomCacheModelDetails.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddGeomCacheMeshMappingWarnings
(
IDetailCategoryBuilder* InTargetMeshCategoryBuilder, |
Add warnings to the UI about mesh mapping errors when mapping between geometry caches and a skeletal mesh. | MLDeformerGeomCacheModelDetails.h |