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The detail customization for models inherited from the UMLDeformerMorphModel class. You can inherit the detail customization for your own model from this class if your model inherited from the UMLDeformerMorphModel class.
| Name | FMLDeformerMorphModelDetails |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerMorphModelDetails.h |
| Include Path | #include "MLDeformerMorphModelDetails.h" |
Syntax
class FMLDeformerMorphModelDetails : public UE::MLDeformer::FMLDeformerGeomCacheModelDetails
Implements Interfaces
Functions
Public
Overridden from FMLDeformerModelDetails
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateCategories() |
Create the categories that we can add properties to. This will update the category member pointers. | MLDeformerMorphModelDetails.h | |
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
MLDeformerMorphModelDetails.h | ||
virtual bool UpdateMemberPointers
(
const TArray< TWeakObjectPtr< UObject > >& Objects |
Update the class member pointers, which includes the pointer to the model, and its editor model. | MLDeformerMorphModelDetails.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldShowShadingError () |
Check whether we should show an error in the UI about possible shading artifacts. | MLDeformerMorphModelDetails.h |