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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
The ML Deformer Persona editor mode. This handles ticking and rendering of the render viewport and camera focus.
| Name | FMLDeformerEditorMode |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorMode.h |
| Include Path | #include "MLDeformerEditorMode.h" |
Syntax
class FMLDeformerEditorMode : public IPersonaEditMode
Implements Interfaces
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModeName | FName | The name of the mode. | MLDeformerEditorMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowWidgetMove() |
MLDeformerEditorMode.h | ||
virtual void DrawHUD
(
FEditorViewportClient* ViewportClient, |
MLDeformerEditorMode.h | ||
virtual IPersonaPreviewScene & GetAnimPreviewScene() |
MLDeformerEditorMode.h | ||
virtual bool GetCameraTarget
(
FSphere& OutTarget |
MLDeformerEditorMode.h | ||
| MLDeformerEditorMode.h | |||
virtual bool IsCompatibleWith
(
FEditorModeID OtherModeID |
MLDeformerEditorMode.h | ||
virtual void Render
(
const FSceneView* View, |
MLDeformerEditorMode.h | ||
void SetEditorToolkit
(
FMLDeformerEditorToolkit* InToolkit |
MLDeformerEditorMode.h | ||
virtual bool ShouldDrawWidget() |
MLDeformerEditorMode.h | ||
virtual void Tick
(
FEditorViewportClient* ViewportClient, |
MLDeformerEditorMode.h | ||
virtual bool UsesTransformWidget () |
MLDeformerEditorMode.h | ||
virtual bool UsesTransformWidget
(
UE::Widget::EWidgetMode CheckMode |
MLDeformerEditorMode.h |