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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerGraphDebugDataInterfa-
- UComputeDataInterface::GetShaderVirtualPath()
- UMLDeformerGraphDebugDataInterface::GetShaderVirtualPath()
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerGraphDebugDataInterface.h |
| Include | #include "MLDeformerGraphDebugDataInterface.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerGraphDebugDataInterface.cpp |
virtual TCHAR const &42; GetShaderVirtualPath&40;&41; const
Remarks
If the data interface HLSL comes from a file this should fill the virtual file path. This is used to resolve shader compilation errors.