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API > API/Plugins > API/Plugins/MLDeformerFramework
Inheritance Hierarchy
- FRenderResource
- FVertexBuffer
- FVertexBufferWithSRV
- FVertexMapBuffer
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h |
| Include | #include "MLDeformerModel.h" |
Syntax
class FVertexMapBuffer : public FVertexBufferWithSRV
Remarks
The vertex map, but in a GPU buffer. This map basically has a DCC vertex number for every render vertex. So if a cube requires 32 render vertices, there will be 32 ints inside this buffer, and each item in this buffer will in this specific example case contain a value between 0 and 7, as a cube has only 8 vertices.