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API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/FVertexMapBuffer
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h |
| Include | #include "MLDeformerModel.h" |
void Init
&40;
const TArray< int32 > & InVertexMap
&41;
Remarks
Initialize the GPU buffer based on some array with integers.
Parameters
| Name | Description |
|---|---|
| InVertexMap | The array of ints we want to store on the GPU. The size of this array should be equal to the number of render vertices of the skeletal mesh. |