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API > API/Plugins > API/Plugins/MLDeformerFramework
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerMasking.h |
| Include | #include "MLDeformerMasking.h" |
Syntax
USTRUCT ()
struct FMLDeformerMaskInfo
Remarks
Information needed to generate the mask for a specific bone. This includes a list of bone names. Each bone has a skinning influence mask. The final mask will be a merge of all the bone masks of bones listed inside this info struct. There will be an array of these structs, one for each bone.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FName > | BoneNames | The list of bone names that should be included in the mask generation. | |
| EMLDeformerMaskingMode | MaskMode | The masking mode. | |
| FName | VertexAttributeName | If the masking mode is set to VertexAttribute then we can check which attribute to use using this member. |