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API > API/Plugins > API/Plugins/MLDeformerFramework
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerMasking.h |
| Include | #include "MLDeformerMasking.h" |
Syntax
enum EMLDeformerMaskingMode
{
Generated,
VertexAttribute,
}
Values
| Name | Description |
|---|---|
| Generated | Use a generated mask, generated from the skinning weights of a set of bones. |
| VertexAttribute | Use a vertex attribute on the skeletal mesh. This can be a manually painted map. |
Remarks
Specifies whether a mask should be generated or not.