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Note that this sensor doesn't buffer input state between GetObservations call
| Name | UMLAdapterSensor_Input |
| Type | class |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sensors/MLAdapterSensor_Input.h |
| Include Path | #include "Sensors/MLAdapterSensor_Input.h" |
Syntax
UCLASS (Blueprintable)
class UMLAdapterSensor_Input : public UMLAdapterSensor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLAdapterAgentElement → UMLAdapterSensor → UMLAdapterSensor_Input
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMLAdapterSensor_Input
(
const FObjectInitializer& ObjectInitializer |
Sensors/MLAdapterSensor_Input.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sensors/MLAdapterSensor_Input.h | |||
virtual void OnInputKey
(
const FInputKeyEventArgs& EventArgs |
Sensors/MLAdapterSensor_Input.h |
Overridden from UMLAdapterSensor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetObservations
(
FMLAdapterMemoryWriter& Ar |
Sensors/MLAdapterSensor_Input.h |
Overridden from UMLAdapterAgentElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Called before actuator's destruction. | Sensors/MLAdapterSensor_Input.h | ||
virtual TSharedPtr< FMLAdapter::FSpace > ConstructSpaceDef() |
Sensors/MLAdapterSensor_Input.h | ||
virtual void OnAvatarSet
(
AActor* Avatar |
Sensors/MLAdapterSensor_Input.h | ||
virtual void UpdateSpaceDef() |
Sensors/MLAdapterSensor_Input.h |