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UMLAdapterNoRPCManager won't start the RPC server and will immediately start a session and spawn the default agent. This is intended to be used when there will only be a single inference agent that exists for the life of the game.
| Name | UMLAdapterNoRPCManager |
| Type | class |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Managers/MLAdapterNoRPCManager.h |
| Include Path | #include "Managers/MLAdapterNoRPCManager.h" |
Syntax
UCLASS ()
class UMLAdapterNoRPCManager : public UMLAdapterManager
Inheritance Hierarchy
- FExec → FSelfRegisteringExec → UMLAdapterManager → UMLAdapterNoRPCManager
- FTickableObjectBase → FTickableGameObject → UMLAdapterManager → UMLAdapterNoRPCManager
- UObjectBase → UObjectBaseUtility → UObject → UMLAdapterManager → UMLAdapterNoRPCManager
Functions
Public
Overridden from UMLAdapterManager
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPostWorldInit
(
UWorld* World, |
Starts the RPC server if the world is a game world | Managers/MLAdapterNoRPCManager.h |