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API > API/Plugins > API/Plugins/Lobby > API/Plugins/Lobby/ALobbyBeaconState
- AActor::IsNetRelevantFor()
- ALobbyBeaconState::IsNetRelevantFor()
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include | #include "LobbyBeaconState.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp |
virtual bool IsNetRelevantFor
&40;
const AActor &42; RealViewer,
const AActor &42; ViewTarget,
const FVector & SrcLocation
&41; const
Remarks
Checks to see if this actor is relevant for a specific network connection bool - true if this actor is network relevant to the client associated with RealViewer
Parameters
Name | Description |
---|---|
RealViewer | is the "controlling net object" associated with the client for which network relevancy is being checked (typically player controller) |
ViewTarget | is the Actor being used as the point of view for the RealViewer |
SrcLocation | is the viewing location |