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Unreal Engine C++ API Reference > Plugins > Lobby > ALobbyBeaconState > GetPlayer
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include | #include "LobbyBeaconState.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp |
ALobbyBeaconPlayerState &42; GetPlayer
&40;
const FString & UniqueId
&41;
Remarks
Get an existing player in the lobby player state representation of an existing player
Parameters
Name | Description |
---|---|
UniqueId | unique id for the player of interest passed as string |