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API > API/Plugins > API/Plugins/Lobby > API/Plugins/Lobby/ALobbyBeaconPlayerState
- AActor::PostInitializeComponents()
- ALobbyBeaconPlayerState::PostInitializeComponents()
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconPlayerState.h |
Include | #include "LobbyBeaconPlayerState.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconPlayerState.cpp |
virtual void PostInitializeComponents&40;&41;
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay