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Unreal Engine C++ API Reference > Plugins > Lobby > ALobbyBeaconPlayerState
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconPlayerState.h |
Include | #include "LobbyBeaconPlayerState.h" |
FOnPlayerStateChanged & OnUniqueIdReplicated&40;&41;
delegate fired when the unique id of the player has been replicated