Navigation
Unreal Engine C++ API Reference > Plugins > Lobby > ALobbyBeaconHost
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h |
Include | #include "LobbyBeaconHost.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp |
void ProcessLogin
&40;
ALobbyBeaconClient &42; ClientActor,
const FString & InSessionId,
const FUniqueNetIdRepl & InUniqueId,
const FString & UrlString
&41;
Remarks
Process the login for a given connection
Parameters
Name | Description |
---|---|
Client | client beacon making the request |
InSessionId | id of the session that is being checked |
InUniqueId | id of the player logging in |
UrlString | URL containing player options (name, etc) |